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Common Sense Education (2022)

Role: Production Assistant

Fablevision

Common Sense Education is a series of videos designed to educate the youth and their guardians about how to use the internet responsibly. I assisted the project by learning how to closed caption both the English and Spanish cuts of 7 videos. 

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Nunaka (2022)

Role: Production Assistant

Fablevision

Nunaka is a large-scale educational game created to preserve the Chugachmiut tribe's culture and language in the Alaskan region. 

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Marsico Bajillons (2022)

Role: Production Assistant

Fablevision

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Bajillons is a learning platform that uses a collection of math games to educate young students. 

Harvard Global Support Services (2022)

Role: Production Assistant

Fablevision

Harvard Global Support Services is a course designed to educate students traveling abroad about safety, rules, and regulations in the countries they are learning in. 

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Fablevision Games (2022)

Role: Production Assistant

Fablevision

Fablevision Games is a sub-website of the studio which allows Fablevision to sell their own created games to classrooms across the globe. Over the summer, the website went under an overhaul to the system.

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Teddy Pop (2021)

Role: Asssociate Producer

MassDigi

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Teddy Pop is a released mobile game from MassDigi. The player uses their finger to fling colored orbs at the colored monsters to pop them.

On the project, I handled QA testing while also assisting the team lead on production tasks such as the building of the backlog, team schedule, and identifying important tasks. 


 

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Project CHAM (2021)

Role: Producer

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Clark University

Project CHAM is the first phase of a team project at Clark University. It is a 4v1 game inspired by Dead by Daylight

On the project, I assisted the team lead with project management via Jira. I handled the sprint backlog, tasks, and reviews. 


 

Left 4 Egg: Redemption (2021)

 Personal Project

Clark University

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Left 4 Egg: Redemption was a personal project of mine to enhance and practice my skill set as a producer.

As a design re-write to the first game I made, I spent time redesigning the mechanics, story, and style of the game. Then I took the project and built out a production schedule....with some difficulties. 


 

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